Rob Osborne
I'm a computer science graduate who has been creating games as a hobby for the past 10 years. I enjoy building modular, expandable systems that lead to emergent gameplay.
Projects
LacuKnight
A mechanically-intensive FPS where you slay waves of enemies as quickly as possible with a choice combination of synergistic weapons - my current personal project. A breakdown of the weapon system architecture for this game can be found here:
Rise
An endless hypercasual-style mobile game where you have to move fast to get away from a wall of death while avoiding various obstacles and enemies.
Weekly Game Jam Entry
Great Winter Game Jam Entry
LacuKnight
A mechanically-intensive FPS where you slay waves of enemies as quickly as possible with a choice combination of synergistic weapons - my current personal project. A breakdown of the weapon system architecture for this game can be found here:
Rise
An endless hypercasual-style mobile game where you have to move fast to get away from a wall of death while avoiding various obstacles and enemies.
Weekly Game Jam Entry
Great Winter Game Jam Entry
LacuKnight
A mechanically-intensive FPS where you slay waves of enemies as quickly as possible with a choice combination of synergistic weapons - my current personal project. A breakdown of the weapon system architecture for this game can be found here:
Rise
An endless hypercasual-style mobile game where you have to move fast to get away from a wall of death while avoiding various obstacles and enemies.